What You See Isn’t Always What You Get

December 30, 2009

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Cool Stuff — Michele @ 3:03 pm
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AVATAR face concepts

December 28, 2009

Scott Patton, a senior member at ZBrush Central, posted some stills of his work on Avatar.

The original post can be found here:
http://www.zbrushcentral.com/showthread.php?t=079195

“I started working on Avatar 3 years ago and was working with Zbrush 2 ( that means no subtools!!) I had to work on a fairly slow laptop so that I could work directly with Jim Cameron on the mocap stage.
I was really green as a 3D artist but jumped in with both feet, after all this time I still really love the stuff we produced at Stan Winston Studio / Legacy effects.

I was part of the group of artists that Designed the Na’vi characters I was responsible for working out Jake (Sam Worthington) and Neytiri (Zoe Saldana) Digital sculpts with expressions as a proof of concept for the look of the Na’vi people. I also did the designs for Norm (Joel Moore) as well as the Grace ( Sigourney Weaver}.
We also designed the Viper wolfs from a sketch of Camerons.
And fleshed out and detailed the head of the Banshee and figured out how it would function, that was a Neville Page design

Here are some of the Images that I did for the film Hope you like them, It was a long while ago, it’s amazing how far CG has come from way back when these were done.”

The images are too large to fit in the text area so here are links to the images.
Neytiri Facial Expressions NF_V-2_03
Neytiri Zoe Pose NF-S_V-1_002a
Jake Avatar Facial Expression JE-S_V-1_01
Jake Avatar JE-S_V1_02
Avatar Same eye-Chin Project 880
Avatar xsi screen grab Same eyes chin
Banshee New Vents New Jaw Bone V-6_01.1
Banshee V-6_02
Banshee Full Open New Vents V-6_05
Image – No Title Given
Avatar – Norm 3D Turnaround V-S_002
Project 880 Norm-Avatar
Avatar – Norm V-s-c_001
Avatar-Grace V-S-1_002
V-S-1_003
Avatar-Grace V-S-1_001

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Cool Stuff — Michele @ 11:00 am
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Toy Story 3 Trailer!

October 20, 2009



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Cool Stuff — Michele @ 11:10 am
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deviantArt Halloween Contest

October 16, 2009

http://news.deviantart.com/article/96786/

Ghosts, ghouls, and goblins… oh my! With Halloween just around the corner, a favorite holiday for many deviants, Fella is preparing to eat a ton of candy, carve multiple jack-o-lanterns, and most importantly… decide on his Halloween costume. And that’s where you come in! DeviantART is proud to present Fella’s Halloween Contest!

We’ve made Fella’s Halloween Contest as inclusive as possible. The contest is open to ALL deviantART members (United States residents, non-United States residents, zombies, witches, warlocks, vampires, and so on). Additionally, because we want to maximize participation and allow artists of all mediums to enter, there are three ways to take part in the contest. You can enter as many times as you want, in multiple categories, but can only win once.

For more information visit the deviantArt news page about the contest.

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Cool Stuff — Michele @ 2:25 pm
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Batman Arkham Asylum

October 7, 2009

from CGSociety

Rocksteady Studio finds the best way forward by asking, ‘What would Batman do?’ Lead Character artist gives CGSociety a look inside Arkham Asylum.

Game Director Sefton Hill made the directive right at the beginning of the ‘Batman: Arkham Asylum’ project that every aspect of the project – from the game design through to the art had to be true to the Batman Universe and to Batman’s own personality characteristics. “We based all our decisions around this simple principle,” says Hill. “This made life a lot easier for us as it gave us a touchstone that would let us know if we were ever going off track, all we had to ask was, ‘What would Batman do?’ This resulted in the final product being true to the Batman brand, and produced a rich authentic experience for both the Batman disciple and those new to the caped crusader.”

http://features.cgsociety.org/story_custom.php?story_id=5283&page=1

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Cool Stuff — Michele @ 10:14 am
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VFX in Half-Blood Prince

September 2, 2009

Video: Half-Blood Prince VFX behind-the-scenes feature

Rising Sun, the special effects company partly behind the Harry Potter film franchise, released a look at the visual designs used in Half-Blood Prince. Computer graphics implemented to digitally alter scenes involving Harry and Dumbledore’s visit to Slughorn’s home, the Weasley twins’ joke shop, Draco’s injured and bloody body when struck by the Sectumsempra curse, and Snape and Draco leaving Hogwarts at the end of the film are shown in the video below.

from SnitchSeeker.com

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Cool Stuff — Michele @ 11:40 pm
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